The hosted VoxelMind service ends on November 8. Why VoxelMind is going local & private →

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Vision · October 10, 2026 · 7 min

VoxelMind Goes Local & Private

The hosted service ends on November 8. VoxelMind becomes a free, open-source mod that runs inside your game, and the first step toward a platform you can reshape yourself.

A VoxelMind companion, a builder fairy and a game master in a Minecraft world
The short version. On Sunday, November 8, 2026, the hosted VoxelMind service ends: servers, accounts, dashboard, the hub, playing from your phone, and the subscriptions. VoxelMind itself carries on as a free, open-source mod that runs entirely inside your game, for Minecraft Java 1.21 to 26.2 (Fabric). Your world, your companion's memory, your choice of AI.

What changes

  • The hosted service ends on November 8. Until then, everything keeps working as usual. Subscribers get an email from me with the details; nobody is charged for time after the service ends.
  • Your data: Until December 8, 2026, you can ask for a copy of your data (profile, companions, memories, chat history) or have it deleted right away: just write to info@voxel-mind.com. After that, I delete accounts and game data completely and keep only the billing records the law requires.
  • The new mod is available now as a beta on CurseForge and becomes the regular release on November 8. It brings three kinds of AI beings: a companion with a real player body that walks, mines, fights, crafts and talks with you; a builder fairy that builds whole structures from your description and undoes them when you ask; and a god, a bodiless game master that improvises adventures. How to get it.
  • You choose how they think: free with a Player2 account (the daily amount is small), VoxelMind Sparks (prepaid, sign in with your Minecraft account), your own OpenRouter account (about 20 cents per hour of play), or a local model through Ollama or LM Studio.
  • Honestly: companions and memories from the hosted service don't move over. The new mod starts fresh in your world.

Why I'm doing this

1. The hosted model didn't add up

Every minute a VoxelMind mind thinks costs money at an AI provider. In the hosted model, all of that ran over my servers and onto my bill, for subscribers and for everyone playing for free. To make that work long term, I would have had to raise prices or cut play time. I didn't want either. A service that slowly gets worse to stay alive is not something I want to put my name on.

2. Your world should stay yours

Hosted meant accounts, email addresses, conversations and memories, all on my servers. That's a lot of responsibility for a lot of data that never needed to be there. In the new mod, your companion's memory lives in your world save, on your PC. There is no VoxelMind account. If you use a local model, nothing leaves your computer at all.

3. No server, no single point of failure

When my servers had a bad day, every companion had a bad day. A mod inside your game doesn't depend on me being awake. It runs in singleplayer and on your own server, with a local model even offline, and on sixteen Minecraft versions instead of a handful.

4. One person, one job

VoxelMind is built by one person. Servers, accounts, billing, a phone bridge and a hub are a full-time job on their own, and none of it makes the minds any smarter. I'd rather spend that time on what VoxelMind is actually about: beings in your world that feel alive.

Private by default: what we still know about you

  • With Player2, your own OpenRouter account or a local model: nothing. Your game talks to that provider directly, or to no one.
  • With VoxelMind Sparks: your Minecraft ID and name, your Sparks balance, and when and how much each request cost. We don't store what you or your companion say; requests only go to AI providers that store nothing and don't train on it.
  • If you buy Sparks: the payment runs through Stripe. We never see card details, only the purchase record we have to keep for tax reasons.

The details are in the privacy policy.

Open source

The mod is open source under the MIT license. The code will be public by November 8 at the latest. Read it, change it, build on it, ship it in your modpack.

Where this is heading: the VoxelMind Platform

One principle already shapes the whole mod: code observes the world and carries out actions; the AI decides what to do. The code never tells a companion how to behave. It tells it what's true (where it is, what it carries, what just happened) and what it can do (walk, mine, build, talk). Everything in between is the mind's own call.

That principle draws two clean lines: what a mind can perceive, and what it can do. Today, both are fixed in the mod's code. Long term, I want to open them up, so VoxelMind becomes a platform you can reshape without forking it:

  • Your own abilities. Give a being a new tool: a spell, a trade, a mechanic from your favorite mod.
  • Your own senses. Decide what it notices about the world and how much of it.
  • Your own characters. Personalities, voices, memories and whole new kinds of beings, as add-ons you can share instead of code you have to maintain.
  • Your own brain. Any model, any provider, local or cloud. That part already works today.

Servers and modpacks could ship their own beings. Players could take the core apart and put it back together the way they want. I'm not promising dates. I'm telling you the direction, because that part I'm sure of.

Thank you

To everyone who subscribed back when hardly anyone knew VoxelMind existed, and to everyone who played, broke things and told me about it: you taught these minds a lot. I hope you give the new mod a try. Questions and ideas are welcome on Discord, and the help page covers setup step by step.

Robin