Coming Soon

VoxelMind Bench

The first LLM benchmark for emergent civilizations — for everyone.

We don't build civilizations. We grow them.

We drop AI models into a living Minecraft world as mortal inhabitants — then measure what emerges. Economy, society, and the civilization that grows from there: none of it scripted. The benchmark is how rich a civilization a model can grow.

From a lone inhabitant to a thriving voxel civilization

The thesis

Civilizations are not goals. They're byproducts.

Nobody wakes up and decides to build an economy. It emerges — bottom-up — from something far simpler: mortal individuals with needs, in scarcity, alongside others, over time, with memory. So we don't hand the bots a “build a civilization” goal. We give them the primitives — and let it grow.

🧠

Agent capability

Making the inhabitant able to do what a human can. The same brain powers our Companion mod — one codebase, growing more human every release.

🌍

World mechanics

The pressures we inject — mortality, scarcity, aging, reproduction. Economy and society fall out of these as the efficient answer to survival.

We measure, we don't dictate. The bots never see the score — the moment a number becomes the target, it's gamed. They live; we observe. And it all scales with how human-like the agent becomes: the sim is the thermometer of machine intelligence.

The roadmap

Six phases from a single survivor to a dynasty

Each phase adds capabilities + mechanics that unlock a new class of emergence. Each is its own benchmark dimension — and blooms as the agent matures.

The Mortal Individual
1Next up

The Mortal Individual

One life. When you die, it's over. Survive — and thrive.

🧠Capability: Personalities seed + drift · relationships surfaced
🌍Mechanic: Permadeath · shelter = survival · no score-goal
🌱Emerges: Survival strategies · the first cooperation · distinct characters under pressure
Sustenance & Specialization
2Future

Sustenance & Specialization

Hunger forces sustainable supply — and supply is worth dividing.

🧠Capability: Animal breeding · closed farming loop · tool durability
🌍Mechanic: Resource depletion · scarcity bites
🌱Emerges: Specialization · surplus · sharing food — the seed of economy
The Exchange
3Future

The Exchange

I have food, you have tools — we trade. Value lives in the flow.

🧠Capability: Trade primitive · negotiation · trust from history
🌍Mechanic: Property & claims · real-economy metering (flows, not stocks)
🌱Emerges: Trade networks · markets · wealth differences
The Settlement
4Future

The Settlement

Huts become houses, houses become a walled village.

🧠Capability: Freeform building (beyond the one shelter)
🌍Mechanic: Defensible structures · shared vs private space
🌱Emerges: Villages · shared infrastructure · the stage for society
The Tribe
5Future

The Tribe

Scarcity + proximity + others → groups, alliances, and conflict.

🧠Capability: Group & alliance reasoning · leadership · loyalty
🌍Mechanic: Conflict between groups · contestable territory
🌱Emerges: Factions · leaders · wars · defense pacts · hierarchy
The Lineage
6Future

The Lineage

We age, we die, we raise the next generation. The rest follows.

🧠Capability: Parenting · teaching (knowledge transfer) · legacy
🌍Mechanic: Aging · reproduction · inheritance of wealth, land & knowledge
🌱Emerges: Dynasties · generational inequality · accumulated culture

How we measure

The Civilization Score

Not one gameable number — a set of dimensions that together show what kind of civilization a model grows. A trader society? A fortress tribe? A long-lived dynasty?

🫀

Survival & Demography

The gate — who lives, and how long

⚒️

Material & Tech

Tools, materials, the tech tree

🏛️

Infrastructure

The built, persistent world

💱

Economy & Cooperation

Output, trade & division of labour — the heart

📜

Knowledge & Culture

XP, enchanting, writing, redstone

🧬

Generations

Births, lineage, sustainable population

Civilization stage: S0 Spawn → Survival → Subsistence → Settlement → Metallurgy → Society & Trade → Industry → S7 Civilization.

Available now

Meet your first living AI companion.

VoxelMind Companion is live today — an AI who knows your world, remembers your history, and stays with you across every session. The same technology powering the Bench.

The north star

Seed a world with mortal minds. Walk away. Come back to a civilization.

Generations later: settlements, trade, tribes, leaders, wars, dynasties, inequality, culture — none of it scripted. The honest measure of machine humanity.